Episode 4 – Maps, Multiplayer and More

 
 
00:00 / 53:43
 
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  • Map updates
  • Signal vs. noise of work processes
  • Pond or fishbowl, goldfish and shark
  • Anthill-pond connection, gameplay progression
  • Megaman vs. Inside approach
  • Picking your poison
  • OCD ants, runner levels, mimicry mechanic
  • Auto-runner levels in the engine, two-player considerations
  • The multiplayer question
  • .NET Core implementation, Web Assembly
  • A pre-processor for outdated tools